|Sham could fit into this space.|
Sham supports itself mainly by fishing and woodcutting, with some farming and other trades rounding out the village life. A volunteer militia protects the village. At any time a handful of lookouts patrol the stockade and when the warning bell rings, dozens of villagers race to arm themselves and defend their home. Most of the militia are "normal men," 0-level NPCs, but a few have seen enough action, either here or in service to the Baron, to count as 1st level fighters.
|Desmond is lost in thought.|
Weyland the Smith is something of a craftsman-polymath, being the village blacksmith, bladesmith, whitesmith and brightsmith. Upkeep of the militia's armory is his chief responsibility, while his several apprentices usually see to most of the standard tasks of the forge. This is the man to see for ordering new weapons and armor, as well as to have jewelry appraised. He recently fell ill, and his daughter Nylian has taken a break from her treasure-hunting to take over his responsibilities.
|Mr Barliman appreciates your custom|
Adventure opportunities abound, for those willing to look around a bit. Just a few miles west of town are mysterious ruins, where the Company of the Burning Fist have been delving for months. The dungeon they've been exploring has been identified as an underground temple of Zhothaqquah, and evidence suggests the ruins were once an Agha-yin city.
A half-day's journey to the south is "Snake Den," the cave where a pair of giant adders had nested, before the company slew them and destroyed their eggs. In the nest was a caern of stones spattered with black wax, before an immeasurably deep pit that intimidated even the normally-fearless Nylian. Plans to explore this pit have been delayed by logistics and by the more tempting opportunities in the ruins.
And somewhere in the northern hills are the Kruthar barbarians, savages that are more animal than man. They've been raiding more frequently of late, and much of the militia has been stricken with plague.